Botticelli Beach Ball Bingo
We recently upgraded to the new Adobe Creative Suite at work, and while I am loving all the new features, I must admit that I am going to miss doing this:

Playing with the spinning beach ball of death while waiting for Adobe programs to load had become a favourite pastime of mine, especially when Adobe used to provide such easy targets along with their incredibly long load times.

Photoshop was never as funny, but it still worked on the same premise. And in Illustrator, once the S.P.O.D. had stopped, who could resist this classic move:

Now that we're using CS2, however, this is the closest I have come to doing something interesting while I wait:

So the good times with load times may be over, but at least I can rest assured in the fact that I can't be the only one who has ever done this...

Playing with the spinning beach ball of death while waiting for Adobe programs to load had become a favourite pastime of mine, especially when Adobe used to provide such easy targets along with their incredibly long load times.

Photoshop was never as funny, but it still worked on the same premise. And in Illustrator, once the S.P.O.D. had stopped, who could resist this classic move:

Now that we're using CS2, however, this is the closest I have come to doing something interesting while I wait:

So the good times with load times may be over, but at least I can rest assured in the fact that I can't be the only one who has ever done this...
Labels: originals








4 Comments:
Oh god that's funny. Hahaha! I think all of us visual people do that!
First a cursor up someones nose and then water bombing a disabled driver.....where will it end??
Okay, that last comment may sound really horrible, but what my friend is really saying is that I threw a water balloon at her car and in an unrelated incident, she recently broke her arm. I take full responsibilty for anything up Venus's nose, but not the arm.
But you can still try to painstakingly recreate the realistic bouncing of said beachball on any loading screen's lower edge. I've put quite a few hours (collectively, of course) perfecting my technique. Akin to, but much more difficult than the running of the Fetch dog at realistic speeds.
Post a Comment
<< Home